Philip Ludington

I ship AI-native developer tools.

25+ years of software engineering. Claude Code, MCP, and agents native.

Available for fractional, contract, or full-time engagements

Get in touch See my work

About

Software engineer building AI-native developer tools. Past year's output: Changesmith (changelog SaaS), MCPAtlas (curated MCP server registry, 52 servers indexed), Klar (a programming language with its own compiler, designed for AI-assisted development), two curated AI-tool directories totaling 150+ tools (AIDevTools + AgenticGameDevelopment), and Deep Hollow (Next.js + Solana AI-partner survival game).

Before going independent, 25+ years of production software at companies including Zynga, IGT, SAP, and U.S. Army contractors. Native to Claude Code, MCP, and agent stacks. New products ship every 4–8 weeks. Based in Austin, TX.

Currently available for fractional, contract, or full-time roles at AI-native developer tools companies. Side projects continue in parallel with explicit agreement.

Featured Work

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Experience

Independent AI Tools Builder

Dec 2024 — Present

Self-employed · Austin, TX

  • Shipping AI-native developer tools at startup speed. 7+ live products in 16 months across AI developer tooling, curated directories, and AI-enabled games.
  • Products: Changesmith (changelog SaaS), MCPAtlas (MCP server registry), Klar (AI-native programming language with its own compiler), AIDevTools + AgenticGameDevelopment (curated directories, 150+ tools), SheetSmith (spreadsheet-to-app AI), Deep Hollow (AI-partner survival game on Next.js + Solana).
  • Stack: Native to Claude Code, MCP, and AI agents. Next.js, Astro, TypeScript, Zig, Drizzle, Neon, Stripe, Solana. Most products solo-founded and shipped in 2–6 weeks.

Senior Software Engineer

Oct 2023 — Nov 2024

Ainsworth Game Technology

  • Built high-performance gaming software and innovative slot and casino products for global markets

Senior Software Engineer

Jun 2020 — Jul 2021

Boss Fight Entertainment

  • Unity/C# development for MyVegas Bingo and Kingdom Boss — telemetry, gameplay, and UX systems
  • Mentored engineers through code reviews, pair programming, and coding challenges

Senior Unity Developer

Aug 2019 — May 2020

Cerberus Interactive

  • Gameplay developer for Atlas Empires, a location-based mobile game with IoC, dependency injection, and Protocol Buffers

Senior Software Engineer

Jul 2015 — Jun 2018

Zynga

  • Gameplay, feature, and infrastructure development for the slots division — Hit It Rich, Spin It Rich, Black Diamond Casino
  • Built CI pipelines for iOS, Android, macOS, and Windows along with internal testing harness

Software Engineer

May 2013 — Jul 2015

IGT

  • Developed premium casino games at Studio 1A using Unity3D on IGT's proprietary Ascent Platform

Solutions Engineer

Apr 2009 — May 2013

Eastport Analytics

  • Full lifecycle development for clients in media, satellite operations, drug manufacturing, and law enforcement
  • ETL pipelines, competitive intelligence platforms, and data science using ASP.NET, C#, SQL Server, and AWS

Consulting Services Specialist

Sep 2003 — Jun 2007

AT&T Government Solutions

  • Designed and maintained applications for the U.S. Army using C++, C#, ASP.NET, and SQL Server

Developer

Sep 1999 — Sep 2003

Procurement Automation Institute / SAP

  • Developed Document Builder integrating with SAP R/3, SRM, and Enterprise Buyer using C/C++, Java, and ABAP

Skills

TypeScript C# JavaScript C/C++ Zig Node.js Claude Code Model Context Protocol (MCP) Anthropic API AI Agents AI/LLM Integration Next.js Astro React Tailwind Vercel Drizzle PostgreSQL Stripe Solana Unity Godot iOS & Android AWS Git

Education

University of Maryland at College Park 1991 — 1998

B.S., Logistics, Materials, and Supply Chain Management

Mississippi School for Mathematics and Science 1989 — 1991

Diploma, Computers

Get in Touch

Currently available for fractional, contract, or full-time roles at AI-native developer tools companies. Side projects continue in parallel.