Philip Ludington

Game Developer & AI Tools Creator. Building games and developer tools with AI.

Get in touch See my work

About

I'm a software engineer with 25+ years of experience spanning game development, AI-powered developer tools, enterprise software, and government systems. I've shipped casino games at Zynga, IGT, and Ainsworth, directed indie titles at Mr. Phil Games, and founded Changesmith.dev.

I believe in what I call Agentic Development — integrating AI-assisted workflows with human creative direction to let small teams build with the efficiency of a studio. Based in Austin, TX.

Projects

Experience

Founder

Dec 2025 — Present

Changesmith.dev

  • Building AI-powered changelog automation that turns messy commit histories into polished release notes
  • Solo-founded and built with Next.js, TypeScript, and Claude API

Game Director

Dec 2024 — Present

Mr. Phil Games

  • Directing two original indie titles: Crimson Crisis (sci-fi co-op roguelike) and Stellar Throne (4X strategy, Godot 4.4 + Zig)
  • Pioneering "Agentic Game Development" — integrating AI-assisted workflows with human creative direction

Senior Software Engineer

Oct 2023 — Nov 2024

Ainsworth Game Technology

  • Built high-performance gaming software and innovative slot and casino products for global markets

Senior Software Engineer

Jun 2020 — Jul 2021

Boss Fight Entertainment

  • Unity/C# development for MyVegas Bingo and Kingdom Boss — telemetry, gameplay, and UX systems
  • Mentored engineers through code reviews, pair programming, and coding challenges

Senior Unity Developer

Aug 2019 — May 2020

Cerberus Interactive

  • Gameplay developer for Atlas Empires, a location-based mobile game with IoC, dependency injection, and Protocol Buffers

Senior Software Engineer

Jul 2015 — Jun 2018

Zynga

  • Gameplay, feature, and infrastructure development for the slots division — Hit It Rich, Spin It Rich, Black Diamond Casino
  • Built CI pipelines for iOS, Android, macOS, and Windows along with internal testing harness

Software Engineer

May 2013 — Jul 2015

IGT

  • Developed premium casino games at Studio 1A using Unity3D on IGT's proprietary Ascent Platform

Solutions Engineer

Apr 2009 — May 2013

Eastport Analytics

  • Full lifecycle development for clients in media, satellite operations, drug manufacturing, and law enforcement
  • ETL pipelines, competitive intelligence platforms, and data science using ASP.NET, C#, SQL Server, and AWS

Consulting Services Specialist

Sep 2003 — Jun 2007

AT&T Government Solutions

  • Designed and maintained applications for the U.S. Army using C++, C#, ASP.NET, and SQL Server

Developer

Sep 1999 — Sep 2003

Procurement Automation Institute / SAP

  • Developed Document Builder integrating with SAP R/3, SRM, and Enterprise Buyer using C/C++, Java, and ABAP

Skills

TypeScript C# Unity Godot Claude Code AI/LLM Integration C/C++ JavaScript React Next.js Astro Node.js Zig Git ASP.NET SQL Server AWS iOS & Android

Education

University of Maryland at College Park 1991 — 1998

B.S., Logistics, Materials, and Supply Chain Management

Mississippi School for Mathematics and Science 1989 — 1991

Diploma, Computers

Get in Touch

Interested in working together? I'd love to hear from you.